The Object of the
Game
The object of the game is to "bear off" all
of your checkers from the backgammon board before your opponent.
Each player can prevent the other from advancing. The object
of the game is the same whether you play face-to-face or
online.
Setting Up the Backgammon Board
There are 15 checkers of each colour (a checker is a backgammon
piece). You should also have four dice, and a doubling cube.
The colour of the dice usually matches the colour of the
checkers.
Spaces on the backgammon board are represented by narrow
triangles, and are called points. To describe the points
on the backgammon board, it is common to use a numbering
system. Each of the points is represented by a number; the
first point in your home board is point # 1, and the last
point, counting clockwise, is #24, which is in your opponent's
home board.
The initial board is set up as follows:
- Two checkers on point # 24,
- Five checkers on point # 13,
- Three checkers on point # 8,
- Five checkers on point # 6.
Your opponent's checkers will be set up in a mirror image
of yours.
Starting the Game
To decide who throws first, each player throws one die.
The dice must land inside the board to the right of the
bar. The player who throws the highest number goes first,
using the numbers thrown to make his first move. The direction
of play is counterclockwise, moving from point # 24 to point
# 1.
At the opening stage of the game, the value of the game
is one point (equal to the basic stake, which is stated
in monetary terms; that is, a dollar amount). Either player
can offer to double the stake by turning the doubling cube,
which starts out with the number 64 showing, to the side
showing the number 2. The other player can either accept
the double, or forfeit the game. The last person to accept
a double may double next. Doubling can dramatically raise
the stakes of the game. |